ICT advancements are bringing new dimensions to the realm of leisure. People of all ages may engage in various types of recreation when sitting in their own rooms. In contrast to direct types of recreation, these are very cost effective. For example, it costs much less than the rickshaw fare to watch a movie on the internet than it does to go to a cinema. Again, not everyone can afford to travel to America, Europe, or another country to watch sports. In this case, too, the "wallet" of ICT provided an immediate solution. Computer games are very popular among teenagers.